Lighting Studies
Lighting study in Unreal Engine (Koshino House, Tadao Ando)

Lighting study in Unreal Engine (Koshino House, Tadao Ando)

Reference photo for Koshino House

Reference photo for Koshino House

Lighting study in Unreal Engine (Water Temple, Tadao Ando)

Lighting study in Unreal Engine (Water Temple, Tadao Ando)

Reference photo for Water Temple

Reference photo for Water Temple

Lighting study in Unreal Engine, based on Naoya Hatakeyama's Underground / River (Tunnel Series)

Lighting study in Unreal Engine, based on Naoya Hatakeyama's Underground / River (Tunnel Series)

Reference photo for Naoya Hatakeyama's Underground / River (Tunnel Series)

Reference photo for Naoya Hatakeyama's Underground / River (Tunnel Series)

Lighting Studies in Unreal Engine 4 (materials a mix of Substance Designer and Quixel)

Each of these were studies I did to re-create the environments and lighting from photographs, while occasionally taking some artistic liberties with color and presentation. I created the environments, materials, and lighting setup to try to capture the look and feel of these pictures.