I got to join Firewalk two years before Concord shipped, and help light six of our twelve launch maps. It was a wonderful experience joining this incredibly talented team to help bring this blue-collar, 70's-inspired sci-fi setting to life! Though the game did not find the audience we had hoped at launch, I'm proud of the work this team did. We worked hard to strive for a striking, colorful, high-fidelity image while maintaining gameplay legibility and clarity, all while holding a consistent 60fps on PS5. As a lighting artist, my responsibilities included global and local lighting, tuning fog, setting up reflection cubemaps, adjusting lighting and shadowcasting settings on meshes, creating light fixture Blueprints, and bringing performance into our strict budget.
The Spineworks map was a joint effort between Firewalk sky and lighting artists and Nixxes world artists, and one of the final locations created for our ocean world of Leviathan. I collaborated closely with world artists to help create the mood and tone of the map, as well as highlight the often disgusting materials on display here! Artists from Valkyrie Entertainment assisted us with some additional midground and vista work.
Skies
Nic Donel (https://ndonel.com/)
https://www.artstation.com/zachagreg
Environment Art
https://www.artstation.com/tomenjerry
https://www.artstation.com/jeroenhorsman
https://www.artstation.com/djordy-donopawiro
https://www.artstation.com/rhoutermans
https://www.artstation.com/octavianbuzatu
Marit Cornelisse
Palette Art
https://www.artstation.com/eclypse
Material Art
https://www.artstation.com/evanliaw
https://www.artstation.com/amypayne
Foliage Art
https://www.artstation.com/halter
Art Direction
https://www.artstation.com/ghostorbit